A harmless game of “Truth or Dare” among friends turns deadly when someone—or something—begins to punish those who tell a lie—or refuse the dare.
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A young woman returns to the secluded, abandoned psychological research facility where her deceased mother once worked. Accompanied by three friends, she discovers that the ghosts of the past have found their way to the present when the hospital’s legacy of experimentation and madness tears away all known bounds of time, memory and space.
A young reporter falls prey to a mysterious ailment after investigating an abandoned house; a place known for tales of missing children and possible cannibalism where local teens dare each other to sneak in and poke around. As the reporter digs deeper and her friends venture out to search the house on their own, she discovers a connection to the legend of Hell Mountain and her own cloudy past.
When a strange signal pulsates through all cell phone networks worldwide, it starts a murderous epidemic of epic proportions when users become bloodthirsty creatures, and a group of people in New England are among the survivors to deal with the ensuing chaos after.
An American gets a ticket for an audience participation game in London, then gets involved in a case of mistaken identity. As an international plot unravels around him, he thinks it’s all part of the act.
George is haunted by the demons of his family’s past and tortured by the voices inside his head. He makes one last attempt at recovery by contacting his dead mother’s doctor. The doctor’s orders; that he attend Bedlam Hospital for a guaranteed recovery. As George checks in he’s confronted by a world of society’s unwanted, unloved and unstable. Soon, he will discover that all is not as it seems. The hospital hides a dark secret. Welcome to Bedlam…
A training exercise for the LAPD SWAT Team goes terribly wrong when they find themselves pitted against two rival gangs while trapped in an abandoned Hangar, armed with nothing but blanks.